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1. Mature/Experienced Corp - Wormhole Training Available - in Alliance and Corporation Recruitment Center [original thread]
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- by Haze zec - at 2010.06.30 19:54:00
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2. Mature/Experienced Corp - Wormhole Training Available - in Alliance and Corporation Recruitment Center [original thread]
Great corp with solid leadership and activity. If you wonder how life with no local and massive profits is like in EVE this is your perfect choice!
- by Haze zec - at 2010.06.24 19:39:00
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3. How to promote small gang warfare - is it time to bring nano's back? - in Player Features and Ideas Discussion [original thread]
Originally by: Cailais I covered in a recent blog a few thoughts of my own on small gang / skirmish pvp. A good read indeed.
- by Haze zec - at 2010.06.11 21:55:00
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4. Local chat - universal solution - in Player Features and Ideas Discussion [original thread]
Originally by: Helixios If the anchorable structure simply made "Unknown Pilot" appear in local. With that added +1 from me.
- by Haze zec - at 2010.06.11 21:38:00
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5. How to make gang warfare the norm and fix so much else.. nr. 2 - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader Diminishing returns on EW lead to a cap on effectiveness. If there was a cap on damage output, then it would become possible to tank (or spider tank) the whole world. Yes you are right and it's precise...
- by Haze zec - at 2010.06.07 20:00:00
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6. How to make gang warfare the norm and fix so much else.. nr. 2 - in Player Features and Ideas Discussion [original thread]
Originally by: Jelosavich Originally by: Haze zec Why you can't use 10 target painters to blow up a frigates signature to the size of a battleship and why you can't fit 5 EANM's and expect to have 99% of armor resists. If you ...
- by Haze zec - at 2010.06.07 19:52:00
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7. Boost EW drones (leave ecm as is, or nerf) - in Player Features and Ideas Discussion [original thread]
The problem with ew drones aparat from the ECM and neut drones is the diminishing effects formula which on top of already crappy drone effect makes the 4th and 5th pretty much useless if you are fielding 5 of the same type. And if you're not the e...
- by Haze zec - at 2010.06.07 13:46:00
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8. How to make gang warfare the norm and fix so much else.. nr. 2 - in Player Features and Ideas Discussion [original thread]
Valandril, thousands of people do it because they learned that that's how you win. What if "thousands" is the low end and maybe hundred of thousands would do it if were less bloby and more fun?
- by Haze zec - at 2010.06.07 13:41:00
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9. How to make gang warfare the norm and fix so much else.. nr. 2 - in Player Features and Ideas Discussion [original thread]
Originally by: Tarhim And what exactly is reason for second TP to have even bigger effect than first? From the logic point of view, target is lit up already, you can't lit it up twice as good. From the in game description: A targeting...
- by Haze zec - at 2010.06.07 13:11:00
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10. How to make gang warfare the norm and fix so much else.. nr. 2 - in Player Features and Ideas Discussion [original thread]
Why is it not the same as shooting at it? I think it's exactly the same. In fact if painting a target would follow any logic at all the second painter should give an even bigger bonus than the first since it sees a larger ship caused by the first ...
- by Haze zec - at 2010.06.07 12:48:00
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11. How to make gang warfare the norm and fix so much else.. nr. 2 - in Player Features and Ideas Discussion [original thread]
Originally by: DuKackBoon Because shooting twice at someone deals twice the damage. Pretty damn obvious isn't it? ORLY mr Sherlock? Can you then please explain to me the logic behind two target painters pointing at the same ship not gi...
- by Haze zec - at 2010.06.07 12:06:00
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12. How to make gang warfare the norm and fix so much else.. nr. 2 - in Player Features and Ideas Discussion [original thread]
Edited by: Haze zec on 07/06/2010 09:59:04 I hit me last night when I was thinking about ewar drones. Almost every thing in eve is subject to the diminishing returns rule. If you use a module that effects the same attribute on your ship, the...
- by Haze zec - at 2010.06.07 09:59:00
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13. Neighborhood watch û Become an officer of law in low sec - in Player Features and Ideas Discussion [original thread]
Someone made a thread about players enforcing laws in low sec through an improved bounty system or some such. Well as soon as I read that I had this idea: How about we get dispatch stations per constellation where you can sing up your fleet as a ...
- by Haze zec - at 2010.06.06 23:59:00
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14. ECM Mechanism discussion - in EVE Alliance Tournament Discussion [original thread]
Edited by: Haze zec on 06/06/2010 22:45:07 It's pretty obvious that ECM vs the rest of ewar is the most powerful ewar type since if you are jammed you pretty much can't use any of your modules on your enemies. The way ECM could be balanced is...
- by Haze zec - at 2010.06.06 22:45:00
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15. rofl life commentary from jita - in EVE Alliance Tournament Discussion [original thread]
"Look mom I'm on EVEtv!!" Hahaha brilliant!
- by Haze zec - at 2010.06.06 17:53:00
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16. bounty fix idea. - in Player Features and Ideas Discussion [original thread]
I maybe sort of like it if it were somehow possible to cap it at the amount of money loss he caused you. For instance if he popped a 500k t1 frigate then that's as high of a bounty that that player can put on him. But atm you can put a bounty on ...
- by Haze zec - at 2010.06.06 10:51:00
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17. Low Sec Opinions & Perceptions: What Are Yours? - in Missions & Complexes [original thread]
Originally by: Capita List Edited by: Capita List on 05/06/2010 17:33:45 Originally by: Darth Kilth Something has to happen to make this possible without ****ing of the majority , and I can't see that happening. Lol, that...
- by Haze zec - at 2010.06.05 21:28:00
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18. Reverse balance the prey vs predator equation= more fun and excitement - in Player Features and Ideas Discussion [original thread]
Originally by: DTson Gauur #1 Shift local to constellation: Ok, now what? Your average 'bear will still not move an inch if there's even one unknown he can see in chat. So instead of 1 system, there's now a whole constellation docked up/sa...
- by Haze zec - at 2010.06.03 09:59:00
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19. Removal of gates as an entry point to a system. - in Player Features and Ideas Discussion [original thread]
Originally by: X Gallentius 1. Why do you want to go to low sec if all you want to do is make it risk free? What's the point? Please, for the love of god, go read my post and get it through your skull that I and neither the OP want t...
- by Haze zec - at 2010.06.02 23:47:00
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20. Reverse balance the prey vs predator equation= more fun and excitement - in Player Features and Ideas Discussion [original thread]
Originally by: DTson Gauur Perfectly honest? Rubbish, it won't solve the problem, just shift it. As it is the predators have all the advantages on their side and the prey has nothing. I'm sorry but it looks like you didn't even read m...
- by Haze zec - at 2010.06.02 22:52:00
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